Saturday, 9 February 2019

The Men Who Would Be Kings: Rorke's Drift - the Refight

Apologies for the delay in posting our Rorke's Drift battle George, Steve and I fought at BIG to commemorate the 140th anniversary of the battle using The Men Who Would Be Kings, but better late than never...

George and I are still in the process of building and painting our Anglo-Zulu War armies, but we were determined to get a game in as near as we could to the anniversary, and fortunately Steve had a large number of Zulus already painted. I'd managed to make the buildings but we had to use some generic stone walls in place of the melee backs and biscuit tins.

We both started with 36 points but the Zulus could regenerate badly mauled or destroyed units on a D6 roll of 3+.


My Zulus advanced through the long grass en masse...


 Whereas Steve spilt his force to attack both buildings...


Steve managed to get one of his units into hand to hand combat against the 24th Foot in the hospital but was beaten back...


Likewise my Zulus reached the melee bag wall....


...only to be beaten bag with several casualties.


Steve's Zulus attacking the Commissariat came under rather accurate fire and were Pinned (we used some spare shields as Pin markers).


My attack wasn't going too well either with many casualties and two units Pinned.



Half of Steve's force was getting annihilated!



I decided to switch tactics and take a leaf out of George's Mahdist tactics book and use my Zulus with rifles to pepper the defenders. As they were firing at long range and against a target in cover they needed three hits to inflict a casualty but did manage to draw blood - but not Pin a unit.


George's dice rolling all evening was very impressive, he clearly had been saying prayers to the gods of dice before the game!


With most of the first wave having been wiped out, the second wave emerged from the long grass!


And charged towards the hospital...


...into heavy fire from the 24th Foot!


Meanwhile Steve's second wave charged in on the Commissariat building, again suffering a number of casualties.


My dice rolling was not as impressive as George's and even when my Zulus got into hand to hand combat they found the dice let them down (needing three hits to inflict a casualty).


Meanwhile the 24th Foot showed the were as adept with bayonet as they were shooting!


My second wave was pushed back...


And Steve's Pinned! Things were not looking good for the brave warriors of amaZulu!


Once more my Zulus rushed the defenders...


...only to be defeated by my own poor dice rolling!


However, despite being Pushed Back, the Zulus had chipped away at the numbers of defenders... 


....and eventually they breached the barricade!



Meanwhile Steve charged in once more against the few remaining defenders in the Commissariat building...


Faced with the prospect of his defences being breached, George's 24th fell back from the external barircade...


...whilst a unit of my Zulus stormed into the Hospital!


Outside the hospital the Zulus who had breached the barricade rushed in to stab the few remaining defenders there with their assegais!


Only to be embarrassingly beaten back over the defences and Pinned!


Surely though Steve would at last manage to storm the Commissariat defended now by a small number of the 24th?


Unfortunately not. The round of combat was tied and the Zulus forced back...


Meanwhile the 24th waited for the Zulus in the Hospital to charge out!


Which they did, bundling into a unit of the 24th...


...and pushing them back! 

Unfortunately they were now looking down the barrels of twelve Martini-henrys!


The remaining warriors of my second wave rushed to try and support them...


But found themselves under heavy fire!


One last unit managed to engage the 24th in hand to hand combat...


But despite inflicting some casualties was defeated and Pinned!


And pretty much wiped out by a volley of rifle fire...


As the gun smoke cleared the Zulus found themselves left with a handful of surviving warriors and rifles, the 24th Foot still having a number of units intact. The Zulu izinDuna decided that fate was against them and admitted defeat...


Overall a resounding British victory that in many ways repeated history and was a lot of fun. The rules worked pretty well and George's dice rolling certainly made a difference - or maybe it was both Steve and my lamentable dice rolling, who knows?

Next up though time to turn the tables - the Isandhlwana refight!

Wednesday, 23 January 2019

The Men Who Would Be Kings: Rorke's Drift - the Buildings

As it is the 140th anniversary of the Anglo-Zulu War, George and I decided we would try and recognise that by attempting to recreate the two big famous battles of the war using The Men Who Would Be Kings.

I also volunteered to scratchbuild the buildings for Rorke's Drift and after some Google-fu came across this excellent article on Matakishi's Tea House complete with some very useful measurements.

So over the last couple of days I have been carving up cork tiles and soaking a brown towel in diluted PVA 'Tea House' style and tonight presented my efforts at the club...

The Hospital:



The Commissariat: 





A report of whether of not the Zulus were more successful than their historical counterparts follows in a day or so...

Friday, 18 January 2019

The Men Who Would Be Kings: Undercoating the Spears

George and I have a cunning plan to refight Rorke's Drift on Wednesday evening (it being almost exactly the 140th anniversary etc) so I have been trying to get enough Zulus stuck together and at the very least undercoated in time for us to do so.

In TMWWBK terms here are:

4 units of Married Zulus (Tribal Infantry)


4 units of Unmarried Zulus (Tribal Infantry)


2 units of Zulu skirmishers (Irregular infantry)


Mostly Warlord I have added a number of Perry plastic Zulus in the mix.

I have another 64 Warlord Zulus on sprues but I may not have time to get them to this stage with other commitments...

Thursday, 10 January 2019

Cruel Seas: Trial Run

Matt, Steve and myself embarked on a trial run of Warlord's Cruel Seas last night at BIG under the tutelage of Dave who was the only one of us who had read the rules!

Matt was the only one with painted minis (which were featured in the Warlord email newsletter yesterday as well) and they looked very nice in the flesh, I must nick his painting recipe!

One of Matt's nicely painted E-boats moving at full speed!
Steve and myself each took control of a Vosper I and Vosper II (I've decided to stick with the Warlord terminology for the time being) whilst Dave and Matt each had an S-1000 E-boat.

I expected the E-boats to make mincemeat of the Vospers but the game didn't turn out that way and despite Dave sinking my Vosper I after accidentally ramming it, the Royal Navy managed to sink three S-1000's (Dave being allowed a reinforcement boat after his first was sunk soon after ramming my Vosper I).

The situation after one of the E-boats has been sunk by concentrated Vosper fire!
Now Dave and Matt did exhibit some atrocious dice rolling skills (Matt missed one Vopser with all four weapons at point blank range on one occasion) and Steve and I did manage to get some lucky long range hits in getting a 1 on a D10, but overall the game was a lot of fun, and most importantly given the subject matter, was very speedy to play.

The random activation (using the Bolt Action dice in a bag system) kept things interesting, the roll to hit on a D10 followed by a number of D6 to see the amount of damage inflicted with sixes possibly causing critical hits worked well and we soon got hang of the movement speeds and benefits and penalties of moving at differing rates.

Overall we all had a fun time, it is definitely a beer & pretzels game with a Commando comics flavour, but I have not problem with that. The models are nice, the rules simple and enjoyable. I am sure there are some quirks (I suspect as you expand the game beyond the core it might squeak a bit) but as grown men playing with toys I am sure we can fix any glaring problems.

I bought some PT Boats from the shop after the game and Dave kindly donated two he had to the Allied cause which was much appreciated, so hopefully it won't be too long before we get some more nautical battles in...

Tuesday, 8 January 2019

Cruel Seas Casts Off...

2019 hasn't had the best of starts in the world of Bleases (except for a cracking gig by Saul's band Blacklist last Friday), I've been struggling with a dose of man flu since New Year's day that manifested into manthrax over the weekend, but I am determined to get off my death bed (well armchair) and kick off 2019's gaming tomorrow evening.

With George having been roped into a Saga foursome at BIG this week I decided to test the water with Cruel Seas and Dave and Matt have expressed an interest too (Matt then painting up half a dozen E-Boats in a couple of days just to show me up!).

Today I dug the Vosper sprues out the box and decided to glue them together. I'm sure more nautical expert gamers than me are a bit baffled by what Warlord have provided on the sprue and their decision to give the boats different titles than they had historically but after some research comprising mainly of looking at a copy of Squadron Signal Vosper MTBs in Action book but also having a quick look at Captain Robert J. Bulkley Jr's At Close Quarters; PT Boats In The United States Navy and Len Reynold's Gunboat 658 I quite like the look of the Med as an area of operations as it will allow me to use mixed RN/USN flotillas as well as the Germans using Italian vessels and the Italians fighting on both sides. 



So I glued my first three Vospers together as the 72 ft 1941version with fore mounted 20mm and after twin 303 turret (the two torp model what Warlord have decided to call Vosper I's). The other three are the four tube 1944 (historic) Vosper I (what Warlord call the Vosper II despite that being a later variant with a 6pdr fore, an option they don't offer). Unfortunately the Vopser I's don't appear to have served in the Med, but as Matt has six E-boats I thought they better get them off the sprue for tomorrow...

As the masts on the Warlord models look like Minifig tree tunk spears (showing my age there!) I haven't glued them on and will make some from wire in due course when I source some suitable crew figures (probably H&R artillery crews) and slap some paint on...


Matt has a couple of Vosper sprues from Wargames Illustrated that he doesn't want so I plan to use the early models to make up some 1942 US made boats with fore and aft 20mm's, not quite sure what I'll do with the later war ones at the moment.

One thing that has been mentioned on various forums is the inclusion of two Vosper MTB variants in the starter set when Warlord could have instead included an early Vosper MTB and maybe a Fairmile MGB (the latter being a proper enemy of the E-Boats that could go up against them) to provide a better balance. Cynically one might wonder if Warlord have an eye on a potential "gaming arms race" here as per the old Warhammer approach when you needed to buy the new super weapon/unit to take out the one your opponent's army had got. "Having trouble with the pesky S-1000 E-Boat sir? Have you tried the Fairmile D? Here are two nice resin and metal models for just thirty quid..."

Alternatively, as I will be doing, you can pick a decent 1/300th Fairmile  D's for just four quid from Heroics and Ros. Maybe not quite as nice as the forthcoming Warlord models but a helluva lot cheaper...


Unfortunately I won't have one for tomorrow's game...

Monday, 31 December 2018

A Cunning Plan (or two...) for 2019!

Discovering BIG last spring has certainly boosted by hobby enjoyment considerably. I don't think I have played some many different games in such a short period since I was a teenager! :-)

As the year comes to a close I have been setting plans in motion for my 2019 gaming!

The Men Who Would Be Kings:

I have had a lot of fun with these rules and next up is a plan to play some Anglo-Zulu War games. 24 points of Warlord Zulus (72 figures) have been based, undercoated and sprayed sepia brown and I will be working on another 38 figures soon.

For the Sudan I have bought some Egyptians and started work on them and a pack of Old Glory Gurkhas turned up before Xmas for NWF action.

I also want to have a LOT of Foundry and Old Glory Indian Mutiny figures I would like to paint up and get on the tabletop, some of these I have had sat around a long time...

Rebels and Patriots:

Given the success of TMWWBK the latest rules from the Mersey stable was going to be an obvious purchase. Given the popularity of Sharp Practice at BIG and some of the lads having FWI stuff as well as George having a box or two of Perry Redcoats I have decided to raise an American army inspired by that at Guilford Courthouse.

I have assembled two regiments from one box and Santa brought me another. I now need to decide what to do about militia units and skirmishers as the Warlord (ex-Wargames Factory) plastics look far too complicated so it may be be a case of building up units from the Perry's metal lines and maybe some of the Foundry range the twins sculpted.

Bolt Action:

Bolt Action (and to a lesser extent Chain of Command) are extremely popular at BIG and whilst rummaging through Lead Mountain I discovered a Rubicon Panzer III and some lovely mid-war Black Tree Design German infantry.

As BTD had a 41% off sale over Xmas I worked out a 1000 point force for 1942 Russia based on PanzerGrenadier Division GrossDeutschland and ordered what else I needed for it. I will need to pick up a truck and a Sdkfz 231 (8-rad) to take the platoon up to the 1000 some time.

I have some Soviet troops and vehicles in Lead Mountain too, so if the bug bites I can raise an OpFor...

Cruel Seas:

I weakened before Xmas and bought the starter set. Whilst there are clearly are some issues with the rules, it seems to be proving popular enough and a few of the lads at BIG fancy it.


I have decided to raise an American PT Boat flotilla and paint my boats up for the Med.

Saga:

I MUST finish painting my Norse army! (and play some more games...)


Mortal Gods:

Having enjoyed my game of Test of Honour a rummage in Lead Mountain's plastic spur uncovered enough of the old Wargames Factory Amazons to make up two phlanxes for the Greek version, so I have bought some Amazon peltasts from Eureka and some leaders from Bronze Age Miniatures (via Fenris Games).

The new game is out in March and should be fun...

I'm sure this plan won't survive contact with the real world and shiny new releases brought out by wargames companies in 2019 but it's the thought that counts, right?



Thursday, 27 December 2018

The Men Who Would Be Kings: Where Bugles Call and Rifles Gleam...

Apologies for the delay in reporting the latest action from the Sudan, despatches being delayed by the festive preparations and subsequent consumption of turkey and alcohol!

George and I decided we would try another crack at the Take The High Road scenario from The Men Who Would Be Kings, battles of this particular scenario standing at 2-0 in favour of George and his stabby stick armed Mahdists.  George as attacker had 36 points, I had 27 deciding to invest solely in infantry this time around.

Rather than a hill, the objective here was a building and this time the terrain generation rolls fell my way with a generally flat table with limited cover in front of the objective.


George has now finished painting his 36 point army and jolly nice it looked advancing across the board...


As he deployed most of his forces on my left flank (clearly perceiving the Bazingers as the weak link), I moved my right flank forward to engage his pesky Irregular Infantry rifles which had been a thorn in my side in more than one game previously...


As the bulk of the Mahdists advanced across the board, the 1/66th and 3/66th opened fire at Long Range inflicting casualties and Pinning two units,


Even the Bazingers managed inflict the odd casualty at long range!


The 2/66th engaged the two Mahdist rifle units, Pinning both in turn.


And then Routing one and inflicting more casualties on the other.


However that was a side action to the main battle on the left flank and George's stabby guys continued their relentless advance towards the objective!


Only to be met by a withering Volley of rifle fire from the 3/66th, who rolled 9 hits out of 12 on one unit of Beja!


Unfortunately the Bazingers proved less successful needing to roll 6's...


And a unit of Nile Arabs charged in on them killing 9, forcing them back and Pinning them!


The Arabs success was fleeting as in my phase the 3/66th Volley fired again, killing eight and Pinning the rest. 

Overall, despite the casualties inflicted on the Bazingers, I was feeling pretty confident at this stage with four units of Regulars still at pretty much full strength. I just needed to keep the stabby sticks away from my brave Khaki lads!


George then decided to Charge his Beja in on the 3/66th, but the Dice Gods were against him this night and his Charge ended up short, right in front of the 3/66th who were in Close Order!

However a reduced unit of eight River Arabs did manage to get stuck in...


...and died to a man as the 3/66th rolled nine hits in Close Combat, the Arabs only inflicting two casualties!

In a desperate last throw of the dice George advanced one of his Beja units forward, despite being only four strong now them were level with the 3/66th who now could not fire in Close Order. 


As these four were Fierce Tribal Infantry (killing on a 4+ in Close Combat) I decided to order the 3/66th to Skirmish and fall back. This meant a half move and half firing, but they did kill three of the Beja who had outflanked them.

The Red Flag Beja who fallen short in their Charge were shot at by the 92nd (Gordon Highlanders) who were defending the building and Pinned!



Things were not looking too good for George at this stage but he had one large unit of Beja left, but if he could get them into contact with the 3/66th he might be able to finish them off and then Pin the Highlanders....


Unfortunately they advanced into a corridor of fire from the 1/66th and 92nd...


...and in two turns of fire were wiped out.

With a handful of survivors left, the Enlightened One George decided to call it a day and surrender the battlefield.


Although the game ended up being pretty one-sided, it is worth remembering on the two previous occasions we have played this scenario the Mahdists have won decisive victories.

My dice rolling tonight was much better than many previous battles and George was fated to fail a number of Rally tests at key points which if passed would have probably allowed him to overload the left flank. He also rolled Charges up short at decisive times.

All in all though another good game with a very enjoyable set of rules!

Thursday, 13 December 2018

Life, Liberty and the Pursuit of Happiness...

As previously posted 2019 will see me raising the flag of rebellion and raising an American force for Osprey's forthcoming Rebels and Patriots rules. I have always been interested in the Southern campaign so have decided to base my army on that of Nathanael Greene who took command of the Continental Army following the disaster at Camden, more specifically to start the American army at Guilford Courthouse and the battle there on 15th March 1781.

Having seen a sneak peak of the AWI army lists I may have been a tad optimistic that one box of Perry's plastics would supply the bulk of my army in that a 12 figure line infantry unit is only 4 points out of a 24 point basic force, so I thought I better crack on if I am to have a reasonably sized army ready to defeat the nefarious British!

So today I stuck together two units of Continental Army line infantry, that will be painted up as the 1st and 2nd Maryland Regiments who fought at Guilford Courthouse.

1st Maryland Regiment (Continental Line Infantry)
As the keen eyed will have noticed the units photographed are actually 16 strong not 12. The reason for this is that Sharp Practice is quite popular at BIG so I am raising my Rebels and Patriots force with an eye on it being usable in some Sharp Practice AWI games at some future point in time.

2nd Maryland Regiment (Continental Green Line Infantry)
The 1st Maryland I have built up as pretty uniform regulars, most with regulation tricorns etc. The 2nd (who had been newly re-formed) looks more irregular with a variety of headgear and has a less military bearing to how they are holding their weaponry (and unlike the 1st they have not bothered fixing their bayonets).

Hopefully I can get some paint on them reasonably soon though my next main painting focus will be for some planned Anglo-Zulu War games planned for January.