Wednesday, 14 February 2024

Sharp Practice: The Rescue of Captain the Right Honourable Lord Marmaduke Leroy, or a tale of bull, with several illustrations...

After the dust had settled on Winter Wonderlard IV, Andy put on a 110 point a side Sharp Practice game Revolutionary War game set in 1778 Pennsylvania for Phil and myself. Unsurprisingly Phil wanted to lead the the forces of suppression and unrepresentative taxation so he took command of the Lobsterbacks, whilst I hoisted the flag of liberty with my Americans. 


Our mission was to recover a captured British officer, Captain Leroy (who might have been a spy for the boys in blue), the brave Continentals under the command of Captain Blackmore and a contingent of Lee's Legion by Lieutenant Gillan, stealing a march on the redcoats at the start.


The British were not long arriving though, Sergeant Dagenham leading two groups of Regulars towards the advancing Americans...


Followed by Captain Sambridge who also brought two groups of Redcoat Regulars to the fray.


Gadzooks! More Lobsterbacks! Lieutenant Wakefield moved through the woodland towards the farm the spy was being held in with two groups of Light Infantry in Line, with Ensign Belmont leading the way with a group of Light Infantry Skirmishers.


The British were very aggressive pushing a group of Loyalist Ranger Skirmishers under the command of Corporal Danger forward to try and capture the Americans mobile deployment point. Unfortunately for them this brought them into range of a group of Continental Skirmishers with rifles led by Sergeant Lord.


Crack! Rifle fire echoed across the field as one Ranger fell dead and Corporal Danger was wounded, dropping a level to zero.


The main body of Continental troops however found its way forward blocked by the Lobsterbacks who had deployed into line and waited for the Americans to advance into their crossfire...


With the route to the farm where Leroy was being held apparently blocked, Sergeant Paice ordered one of his groups of Rebel Militia to remain at the behind whilst he, and the second group, decided to escort Captain Leroy to the American Deployment Point and safety.


As Paice and his men headed towards safety, Lieutenant Coverdale brought up two groups of Rebel Militia to protect Paice's rear as the British Light infantry moved up.


Across the battlefield two more of the Loyalist Rangers fell to Continental Skirmisher rifle fire...


Whilst a detached group of Coverdale's Militia engaged Ensign Belmont's Skirmishers.


The other two groups of Militia being pushed forward to form a firing line.


Gillan's Legion Light Infantry however were struggling to get across a muddy field...


As Sergeant Dagenham's Lobsterbacks opened fire on Captain Blackmore's Continentals who had snapped  into line, detaching one group who had moved behind the main building to try and flank the British.


The British fire was quite devastating and two braves sons of liberty made the ultimate sacrifice.


Rebel problems were exacerbated as a bull spotted Leroy's red jacket as the Rebel Militia ran him across the field and gave chase!


Despite moving 3D6, the rescue party saw the bull starting to gain ground on them as Umpire Andy decided the bull could move 4D6! (Andy also deciding that shooting the bull, owned by a rebellion supporting local farmer, would result in an automatic British victory!).


Fortunately the Militia were able to get Leroy and themselves over the rail fence before the bull caught them! Phew...


Blackmore and his outnumbered Continental Regulars began to exchange volleys with the British...


Whilst Sergeant Bolin moved his group around the flank to fire at the Loyalist Rangers...


Killing two more. Whilst they did not break as they only had two Shock, Phil decided to pull them back away from the deadly Continental rifle and musket fire.


Coverdale's Militia started to exchange fire with the British Light Infantry...


Killing two of the Redcoats whilst taking some Shock in return...


While Blackmore's Continentals were taking a battering at the hands of the four groups of British Regulars.


Another devastating volley from Sergeant Dagenham's men...


Causing one Group of the Continental Regulars to Break.


Back across the battlefield the Militia were standing firm against the Lobsterback Lights, and although the Shock was starting to add up, an increasing number of dead Brits littered the battlefield.


An Eagle's eye view of the battlefield, which has effectively split into two separate battles.


Having managed to extract themselves from the mud, Gillan's Legion troops managed to get into a position to engage the enemy.


Something Sergeant Bolin was managing to good effect, causing Captain Sambridge to split his formation and have one group try to engage the Continentals.


Paice had almost escorted his charge to safety...


When Sergeant Lord ordered his Riflemen to open fire...


Taking down two of the detached Redcoats!


A final push saw Sergeant Paice and his men reached safety, but not without a final twist! Captain Leroy made a bid for freedom (clearly he was a captured enemy not a brave spy) and a duel was fought between the redcoat Captain and buck-skin clad Militia Corporal. The first round was a draw but the second saw Paice smack Leroy in the face with the butt of his musket and the unconscious British officer was carried off the board for interrogation!


A fun battle and unusual as for once we settled the game by scenario objects and not Force Morale. It swung back and forth especially as Phil stole an early march as the red tokens kept coming out the bag at a 3 to 1 rate at the start, but eventually American valour and tactics proved too much for the forces of oppression...

Sunday, 28 January 2024

'O' Group: The Road To Jerusalem...

"Whatever happens I will try and be more diligent on the blogging front!" Famous last words eh? 

In my defence January has been very busy, especially with preparations for last weekend's Winter WonderLard IV, the Bristol Lardy Day were I was putting on 'The Road To Jerusalem', an 'O' Group participation game set in the Six Day/June War of 1967. This wasn't what I initially had planned (a Vietnam Easter Offensive tank battle using Charlie Don't Surf) but a lack of time to get everything ready for 'Nam scenery wise, and a change of scenario to one with infantry having an important role once I'd decided to head to the West Bank, meant a change of rules and the painting up of a pile of tanks and scenic items. 

I'll make an effort to post up some of the painting efforts over the next week but having had a snooze on the settee I thought a quick blog report on the day would not be amiss. The scenario was taken from the old Battlezones scenario booklet written by the late Bruce Rea-Taylor (of Challenger rules fame) and published in 1984. It is the first one in the booklet and is set in the West Bank with Israeli and Jordanian forces attempting to seize an important village on the Ramallah-Jerusalem road. Having both sides attacking makes for an interesting game for both sides.

Game One: Peregrine, Ben and Kev played the first game, Peregrine and Ben taking the Israelis, Kev the Jordanians.


The Jordanians were very bold and got infantry into the key village quickly...


Supporting them with M47 Patton armoured support.


Unfortunately they proved too tempting a compact target for the Israeli Air Force who were successfully called up and two Dassault MD.450 Ouragans screamed down on the Jordanian tanks and infantry...


With devastating results!


The losses inflicting two FUBARs on the Jordanians.


Despite this the battle went to the wire with the Israeli paras managing to evict the Jordanian infantry from of the village in a fierce hand to hand battle, winning the game for the IDF in the last turn!


Game Two: the afternoon saw Tim, Matt and Nick playing, Nick taking the Jordanians...


And quickly grasping the rules, which he had not played before, and employing some astute tactics!


The Jordanians swiftly occupied the village, helped by one Company of the IDF going hesitant at the wrong time!


And when the M51. Shermans got moving...


They found themselves outgunned by the Jordanians Pattons...


Right across the battlefield.


Air power almost won the day for the Israelis. After one failed attempt to call up an airstrike, a second attempt saw the IAF wipe out the two platoons of Jordanian infantry in the village!


The IDF sent their paras in to capture the vacated buildings but found themselves under a Jordanian artillery barrage and the casualties suffered saw them incur a fourth FUBAR token, handing victory to the forces of King Hussein!


After worrying most of the week before (as I hadn't played that many games of 'O' Group), both games went well and the players enjoyed them which was the aim. Whilst 'O' Group was written as an infantry game it does work well with tank battalions as the core force and also ports to post-WW2 conflicts quite nicely.