Having played a couple of games of Cold War Commander (2nd edition) soon after it was released and - despite a confusingly written and laid out rulebook - enjoyed the games, other projects kinda got in the way at the tail end of 2022... Anyway new year, a new resolution to play a few more games of it in 2023 as the game is fun and allows for bigger games than Seven Days To The River Rhine and who doesn't want more tanks on the table? So last night Andy and I played a somewhat off the cuff 1973 Arab-Israeli game set on the Golan Heights to try and remember the core rules and try out some things we hadn't last time around (like artillery).
We picked the Breakthrough scenario from the rulebook but didn't bother calculating points putting up an IDF Centurion company (with some recce elements) against two Syrian T-55 Tank companies and a BMP Mechanised Infantry company (also with some recce elements). The Syrians also had some off-table artillery.
I decided to hold back one T-55 company and deploy them using the Flank Deployment rules, pushing forward the Mechanised Infantry company (who were quite keen) and the other T-55 company (who were less so and only obeyed their first order - units can be issued second, third orders etc but it becomes harder to do so each time.)