Whilst painting the Dahomey Legionnaires, I have been pondering on the difficulties of jungle warfare and what type of game would best recreate some of this difficulties. The classic image of colonial warfare is hordes of spear armed natives charging the thin red line. The Second Dahomey War (and the Ashanti War) are examples of European Victorian armies fighting against an elusive musket armed enemy in dense terrain, which seems to have more in common with the fighting in Vietnam, than the battles against the Zulus or Fuzzy-Wuzzies...
I did dabble with Dahomey a few years back using some 20mm Esci plastics and The Sword and The Flame. Whilst I love the rules for the fun game they produce I got the feeling that the battles were fought around the jungle terrain, not through it.
It has occurred to me that Dahomey (and Ashanti, another fascinating campaign) should not be treated as just another Colonial game, but maybe more as a Vietnam type game. Of that period there was a set (Bodycount?) that had all the players on the Free World side and the (elusive and rarely seen) Viet Cong controlled by an umpire or tables
I'm going to give this some more thought, but my initial hunch is that games of campaigns like this are better served using mechanisms designed for modern asymmetrical warfare, as opposed to traditional Rorke's Drift type rules.