November last year was the 241st anniversary of the Battle for White's Plantation, which was a complete coincidence in our playing it as a Sharp Practice game down BIG that month. Taking the scenario from the Swamp Fox supplement, Jenny and I took on the roles of rebels Major Horry and Captain Lenud, whilst Phil and Andy took command of the loyalists Captain 'Otterskin' Lewis and Lieutenant O'Mally who were defending the plantation. As both sides were 100% militia forces the game had more of a civil war feel to it than a rebellion against the Crown one.
The Loyalist forces had six numbered deployment points for where their forces start from (representing the Loyalist Georgetown Regiment butchering the cattle around the plantation). Unfortunately for the Loyalists Phil managed to roll such that the bulk of the Georgetown Militia were almost as far from the plantation house (where the Loyalist officers were, 'entertaining' the lady of the house) as the rebels would be when they entered the table...
Well Jenny and I enjoyed that game, Phil and Andy less so!
The poor deployment roll for the Georgetown Militia groups certainly caused them major issues, especially with the main formation almost as far from the plantation house as the Rebels, and with a rail fence to cross. That coupled with their leaders starting in the house limiting the ability to activate their units, victory was always going to be hard for the Loyalists to achieve.
In an interesting historical parallel the Rebels won the action in 1780 and, just as in our game, for the loss of two men killed.