A return to the rebellious fields of America this week at BIG as I tried to get my revenge on Andy for the crushing defeat I suffered a three weeks ago. Andy had picked up the Sharp Practice campaign system Dawns & Departures which contains several new scenarios, so we decided to try the All Out Attack from that, using the 'Hasty Attack' rule whereby even if a particular Leader's token is drawn in a turn, they still need to dice to see if their unit has reached the battlefield deployment point*.
As Defender I took a smaller force (66 points compared to Andy's 80) and decided to make up for my points deficiency by going with a largely militia based force which would give me some more muskets! Unfortunately it gave me a rather low starting Force Morale of 8...
The Patriots were the first to be able to deploy a unit, two groups of Militia Skirmishers, one under the command of Sergeant Upton, the other without a direct command (I had once again forgotten I could not make a formation combining two groups of Militia Skirmishers under one commander!)
* it was only when writing up the battle report I realised we had both read the delay rule incorrectly. We had been bringing units on with a roll of 4 to 6, whereas according to the rule book a 4 to 6 meant the unit was delayed. Given Andy's low dice rolls delaying his Line and second group of Skirmishers he'd probably swept the table before the rebels arrived if we'd played it properly!