Saturday, 9 February 2019

The Men Who Would Be Kings: Rorke's Drift - the Refight

Apologies for the delay in posting our Rorke's Drift battle George, Steve and I fought at BIG to commemorate the 140th anniversary of the battle using The Men Who Would Be Kings, but better late than never...

George and I are still in the process of building and painting our Anglo-Zulu War armies, but we were determined to get a game in as near as we could to the anniversary, and fortunately Steve had a large number of Zulus already painted. I'd managed to make the buildings but we had to use some generic stone walls in place of the melee backs and biscuit tins.

We both started with 36 points but the Zulus could regenerate badly mauled or destroyed units on a D6 roll of 3+.


My Zulus advanced through the long grass en masse...


 Whereas Steve spilt his force to attack both buildings...


Steve managed to get one of his units into hand to hand combat against the 24th Foot in the hospital but was beaten back...


Likewise my Zulus reached the melee bag wall....


...only to be beaten bag with several casualties.


Steve's Zulus attacking the Commissariat came under rather accurate fire and were Pinned (we used some spare shields as Pin markers).


My attack wasn't going too well either with many casualties and two units Pinned.



Half of Steve's force was getting annihilated!



I decided to switch tactics and take a leaf out of George's Mahdist tactics book and use my Zulus with rifles to pepper the defenders. As they were firing at long range and against a target in cover they needed three hits to inflict a casualty but did manage to draw blood - but not Pin a unit.


George's dice rolling all evening was very impressive, he clearly had been saying prayers to the gods of dice before the game!


With most of the first wave having been wiped out, the second wave emerged from the long grass!


And charged towards the hospital...


...into heavy fire from the 24th Foot!


Meanwhile Steve's second wave charged in on the Commissariat building, again suffering a number of casualties.


My dice rolling was not as impressive as George's and even when my Zulus got into hand to hand combat they found the dice let them down (needing three hits to inflict a casualty).


Meanwhile the 24th Foot showed the were as adept with bayonet as they were shooting!


My second wave was pushed back...


And Steve's Pinned! Things were not looking good for the brave warriors of amaZulu!


Once more my Zulus rushed the defenders...


...only to be defeated by my own poor dice rolling!


However, despite being Pushed Back, the Zulus had chipped away at the numbers of defenders... 


....and eventually they breached the barricade!



Meanwhile Steve charged in once more against the few remaining defenders in the Commissariat building...


Faced with the prospect of his defences being breached, George's 24th fell back from the external barircade...


...whilst a unit of my Zulus stormed into the Hospital!


Outside the hospital the Zulus who had breached the barricade rushed in to stab the few remaining defenders there with their assegais!


Only to be embarrassingly beaten back over the defences and Pinned!


Surely though Steve would at last manage to storm the Commissariat defended now by a small number of the 24th?


Unfortunately not. The round of combat was tied and the Zulus forced back...


Meanwhile the 24th waited for the Zulus in the Hospital to charge out!


Which they did, bundling into a unit of the 24th...


...and pushing them back! 

Unfortunately they were now looking down the barrels of twelve Martini-henrys!


The remaining warriors of my second wave rushed to try and support them...


But found themselves under heavy fire!


One last unit managed to engage the 24th in hand to hand combat...


But despite inflicting some casualties was defeated and Pinned!


And pretty much wiped out by a volley of rifle fire...


As the gun smoke cleared the Zulus found themselves left with a handful of surviving warriors and rifles, the 24th Foot still having a number of units intact. The Zulu izinDuna decided that fate was against them and admitted defeat...


Overall a resounding British victory that in many ways repeated history and was a lot of fun. The rules worked pretty well and George's dice rolling certainly made a difference - or maybe it was both Steve and my lamentable dice rolling, who knows?

Next up though time to turn the tables - the Isandhlwana refight!

Wednesday, 23 January 2019

The Men Who Would Be Kings: Rorke's Drift - the Buildings

As it is the 140th anniversary of the Anglo-Zulu War, George and I decided we would try and recognise that by attempting to recreate the two big famous battles of the war using The Men Who Would Be Kings.

I also volunteered to scratchbuild the buildings for Rorke's Drift and after some Google-fu came across this excellent article on Matakishi's Tea House complete with some very useful measurements.

So over the last couple of days I have been carving up cork tiles and soaking a brown towel in diluted PVA 'Tea House' style and tonight presented my efforts at the club...

The Hospital:



The Commissariat: 





A report of whether of not the Zulus were more successful than their historical counterparts follows in a day or so...

Friday, 18 January 2019

The Men Who Would Be Kings: Undercoating the Spears

George and I have a cunning plan to refight Rorke's Drift on Wednesday evening (it being almost exactly the 140th anniversary etc) so I have been trying to get enough Zulus stuck together and at the very least undercoated in time for us to do so.

In TMWWBK terms here are:

4 units of Married Zulus (Tribal Infantry)


4 units of Unmarried Zulus (Tribal Infantry)


2 units of Zulu skirmishers (Irregular infantry)


Mostly Warlord I have added a number of Perry plastic Zulus in the mix.

I have another 64 Warlord Zulus on sprues but I may not have time to get them to this stage with other commitments...

Thursday, 10 January 2019

Cruel Seas: Trial Run

Matt, Steve and myself embarked on a trial run of Warlord's Cruel Seas last night at BIG under the tutelage of Dave who was the only one of us who had read the rules!

Matt was the only one with painted minis (which were featured in the Warlord email newsletter yesterday as well) and they looked very nice in the flesh, I must nick his painting recipe!

One of Matt's nicely painted E-boats moving at full speed!
Steve and myself each took control of a Vosper I and Vosper II (I've decided to stick with the Warlord terminology for the time being) whilst Dave and Matt each had an S-1000 E-boat.

I expected the E-boats to make mincemeat of the Vospers but the game didn't turn out that way and despite Dave sinking my Vosper I after accidentally ramming it, the Royal Navy managed to sink three S-1000's (Dave being allowed a reinforcement boat after his first was sunk soon after ramming my Vosper I).

The situation after one of the E-boats has been sunk by concentrated Vosper fire!
Now Dave and Matt did exhibit some atrocious dice rolling skills (Matt missed one Vopser with all four weapons at point blank range on one occasion) and Steve and I did manage to get some lucky long range hits in getting a 1 on a D10, but overall the game was a lot of fun, and most importantly given the subject matter, was very speedy to play.

The random activation (using the Bolt Action dice in a bag system) kept things interesting, the roll to hit on a D10 followed by a number of D6 to see the amount of damage inflicted with sixes possibly causing critical hits worked well and we soon got hang of the movement speeds and benefits and penalties of moving at differing rates.

Overall we all had a fun time, it is definitely a beer & pretzels game with a Commando comics flavour, but I have not problem with that. The models are nice, the rules simple and enjoyable. I am sure there are some quirks (I suspect as you expand the game beyond the core it might squeak a bit) but as grown men playing with toys I am sure we can fix any glaring problems.

I bought some PT Boats from the shop after the game and Dave kindly donated two he had to the Allied cause which was much appreciated, so hopefully it won't be too long before we get some more nautical battles in...

Tuesday, 8 January 2019

Cruel Seas Casts Off...

2019 hasn't had the best of starts in the world of Bleases (except for a cracking gig by Saul's band Blacklist last Friday), I've been struggling with a dose of man flu since New Year's day that manifested into manthrax over the weekend, but I am determined to get off my death bed (well armchair) and kick off 2019's gaming tomorrow evening.

With George having been roped into a Saga foursome at BIG this week I decided to test the water with Cruel Seas and Dave and Matt have expressed an interest too (Matt then painting up half a dozen E-Boats in a couple of days just to show me up!).

Today I dug the Vosper sprues out the box and decided to glue them together. I'm sure more nautical expert gamers than me are a bit baffled by what Warlord have provided on the sprue and their decision to give the boats different titles than they had historically but after some research comprising mainly of looking at a copy of Squadron Signal Vosper MTBs in Action book but also having a quick look at Captain Robert J. Bulkley Jr's At Close Quarters; PT Boats In The United States Navy and Len Reynold's Gunboat 658 I quite like the look of the Med as an area of operations as it will allow me to use mixed RN/USN flotillas as well as the Germans using Italian vessels and the Italians fighting on both sides. 



So I glued my first three Vospers together as the 72 ft 1941version with fore mounted 20mm and after twin 303 turret (the two torp model what Warlord have decided to call Vosper I's). The other three are the four tube 1944 (historic) Vosper I (what Warlord call the Vosper II despite that being a later variant with a 6pdr fore, an option they don't offer). Unfortunately the Vopser I's don't appear to have served in the Med, but as Matt has six E-boats I thought they better get them off the sprue for tomorrow...

As the masts on the Warlord models look like Minifig tree tunk spears (showing my age there!) I haven't glued them on and will make some from wire in due course when I source some suitable crew figures (probably H&R artillery crews) and slap some paint on...


Matt has a couple of Vosper sprues from Wargames Illustrated that he doesn't want so I plan to use the early models to make up some 1942 US made boats with fore and aft 20mm's, not quite sure what I'll do with the later war ones at the moment.

One thing that has been mentioned on various forums is the inclusion of two Vosper MTB variants in the starter set when Warlord could have instead included an early Vosper MTB and maybe a Fairmile MGB (the latter being a proper enemy of the E-Boats that could go up against them) to provide a better balance. Cynically one might wonder if Warlord have an eye on a potential "gaming arms race" here as per the old Warhammer approach when you needed to buy the new super weapon/unit to take out the one your opponent's army had got. "Having trouble with the pesky S-1000 E-Boat sir? Have you tried the Fairmile D? Here are two nice resin and metal models for just thirty quid..."

Alternatively, as I will be doing, you can pick a decent 1/300th Fairmile  D's for just four quid from Heroics and Ros. Maybe not quite as nice as the forthcoming Warlord models but a helluva lot cheaper...


Unfortunately I won't have one for tomorrow's game...