Whilst the 1980's is default time for many Cold War gamers, the "War" itself started many years before and there were a number of potential flashpoints for the Cold War to go Hot during the whole period. I've become increasingly interested in the late 1950's/early 1960's period of the Cold War which coincidently was the last hurrah of the heavy tanks before medium tanks became the ubiquitous main battle tanks.
The British, Americans and Soviets all had heavy tank designs forming part of their armoured force in this period alongside the more commonly known medium tanks, and by some strange oddity, whilst the T-45/55's, M48's and Centurions all saw considerable action throughout the period in "client wars" (Arab-Israeli, Vietnam, Indo-Pakistan etc), none of the Conqueror, M103 or T-10 saw combat in a proper warzone which makes it a more interesting "What if?".
So over the last few months I've gone from pondering about a late '50's 6mm Cold War project to sourcing models and starting painting them up (3D sculpting and printing has been a boon here in filling gaps with models that previously made little commercial sense for wargames companies to produce).
Rules wise I suspect the usual suspects like Seven Days To The River Rhine will be used when I've painted up enough models from both sides for a game, though given the ponderous nature of some of the heavies it might need to be rebadged Several More Days To The River Rhine...
Irishserb is your man http://irishserb.blogspot.com/2022/03/aar-2b-wwiii-1958-first-big-clash-part.html although he is taking a break from his 1958 project at the mo.
ReplyDeleteRegards,
Paul.
Oh how weird is that! Completely co-incidental. Thanks Paul, some good inspirational stuff there.
DeleteWhat a great idea..I've seen a few people do this but not with 7DTRR. You'd need a good counterfactual background narrative but that's not too hard given the various flashpoints of the mid 50's and early 60's. 1956 is the obvious one but 1961 would also work. Very interested in what you come up with!
ReplyDeleteI'm not sure what rules we will end up on (still rotating through sets for Yom Kippur) but 7DTTRR is good for smaller company actions and most of the stats are in the AIW supplement (plus the IS-3 for heavy comparison)
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